terça-feira, 1 de outubro de 2013

Dungeonland Particle FX


 


By the time we reached Dungeonland's first milestone, none of Critical's artists knew how to make particle FX. We stared at our poor game, lacking proper feedback and knew there was nothing else to do besides teaming up to learn this thing.

It was all trial and error and good criticism to get to this point! And of course, a lot of good tips from Gabriel, our amazing animator!

For this video, I picked some Particle FX that were done completely by me, except for some particle textures like cracked floor decals, the smoke texture and "Critical hit" texture. My teammates Felipe Magalhães and Cecilia Cherullo also did several other VFX for Dungeonland, not shown here.

By the way, we used Unity 3D's Shuriken tool and particle textures were painted in Photoshop!

Um comentário:

  1. Olá Erica, como vai? Gostei muito do seu trabalho, está de parabéns. Quero saber mais a respeito de seu freelance. Estou à frente da Pandora Game Studio e estou à procura de profissionais. O Studio está em formação e estive na última semana na procura de profissionais. Embora estejamos formando a equipe, já temos muito coisa planejada. Faça contato comigo para conversarmos a respeito. O email geral do Studio é contact@pandoragamestudio.com.br.

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